ioannis perisoratis architect

Porfolio website of Ioannis Perisoratis | A freelance architect wokring in architecture, urbanism, computer graphics, web design and interactive installations.

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tel : +30 6944869494

skype : ioannis.perisoratis




Tutors: Nikos Tsinikas, Dimitris Fragkos

"Soundspaces" is a research project which is dealing with the development of a methodology to analyze the sound character of the city. It is focusing on the research of the spatial attributes of sound through experimental methods of recording and editing of the sound data.

The progress of the project is divided in four basic stages which are composing a logical continuation towards the achievement of its goal. The stages are: Recording, Editing, Structure and Synthesis. The recording is aiming at the general recognition and collection of sound data. Editing is dealing with the further analysis of the data. Structure is exploring the structural principles that are composing the sound identity of the city. Synthesis is collecting the data of all the stages and is generating an audiovisual result


The area of interest is the center of Thessaloniki

center of Thessaloniki

The study is taking place in the center of the Thessaloniki. It is spreading from the area of Ladadika to the White Tower and from the borders of Ano Poli to the Nikis Avenue. The choice of the center is implying to the diversity of the sound character of life in the city throughout the day.


The first step of the research is including the choice of specific routes which are going to be the representative samples of the "soundspace" of the city. The routes are defined by 4 section (3 transverse and 1 along the center). The specific definition of the routes is trying to combine spaces that are presenting diversity in terms of space quality, functionality throughout the day and variety of users.

recording form

The next step is aiming at the recording of the selected routes throughout the day. The recordings are taking place "in motion" in order to capture accurately the feeling of the city. The recording of its route is lasting approximately half an hour and is taking place 4 times a day.

The data of the recordings are divided in two basic categories: Type of sound and Characteristics of sound. The type of sound is connected with the sound source and is further divided in three main sources ( Geo from nature, Bio from people and animals and Mach from machines). The characteristics of sound are Power, Frequency and Resonance. All the data are filled in the following forms and are constituting the foundations of the research.

all recording data

The complete forms of all the routes recorded four times a day


The sum of the data is further analyzed, categorized and compared in order to narrow down the research on a specific route. The data are studied by a statistical analysis of their specific characteristics. The characteristics are: Size of spaces (resonance), sound sources, power and frequency.

selected route

The study of the collective statistics is narrowing down the choice of a specific route for further research. The main criterion of this choice is the equal distribution of the attributes of spaces and sound. The route Olympou - Nikis is the one that fulfills that criterion.

graphical simplification

Simplification of power

graphical simplification

Simplification of frequency


A space based catecorization of power and frequency


Unfolding of frequency in space

time - space

A time based unfolding of the relation between the characteristics of sound and space

recording revisited

At this point there is a need of extraction of more spatial qualities of sound. The redefinition of the method of recording is essential to achieve that goal. 4 cardioid condenser microphones are arranged in a circle with 90 degrees difference. The sounds are recorded in a four-channel portable recorder. This method is revealing the 3-D qualities of sound.

power x 4

The highest levels of power are indicating the movement of sound in space.

movement of sound

The movement of sound in space simplified.

space and sound

A space based graph of the movement of sound (including the power and frequency).

timeless sound

A timeless graph of the spatial qualities of sound

particle field

The particle field is defined by two levels on which the particles are emitted. Their movement is drawing a neutral grid. The two levels are defining a neutral space. The goal of this arrangement is to visualize the deformation of space based on the effect of sound. The data of sound are imported through 4 newton fields on the 4 corners of the grid. The fields are embedding the attributes of sound and are effecting the movement of the particles. The result is the generation of ethereal dynamic spaces created by the sum of particles. This system is developed in Autodesk Maya through the use of programming language MEL.

sound and forces

The translation of sound attributes to force attributes

abstract sound

The simplification of sound to enrich the audiovisual result.

sound sculpture

The generation of particles creating a sound sculpture of the city as happening through the first seconds.


Representation of "soundspace" of Egnatia odos.


Representation of "soundspace" of Aristotelous square.


Tutors: Nikos Tsinikas, Dimitris Fragkos

This project is the continuation of the "soundspaces" project. Its goal is the research on the spatial qualities of the sound of the city driven by the human perception. The achievement of this goal is being defined by the development of a methodology which starts with the analysis of the sound character of the city, through experimental methods of recordings and editing of sound data, and ends up to a procedure of translation to space. This translation is aiming at the research on the design tools that are going to explore the symbiotic conditions of sound and space. This procedure is searching for geometrical forms that are reduced to a constant dialogue between the perceptual properties of psychoacoustics and the tectonics of an architectural organism whose function is the encapsulation of projections and presentations of the sound of the city. Materials and sound are interacting and redefi ning themselves in a “sound-spatial” game which is underlined by the ethereal character of the human perception.

The next step is a procedure of translation to space which is using dynamic systems and geometrical analyses in order to form an architectural organism whose function is to facilitate an exhibition of the sound of the city. This procedure is dividing the organism into three spaces according to the sound sources (human, machine, nature). The spaces are structured by diff erent materials (concrete, metal, wood respectively). The tectonic manipulation of the materials is based on a combination of rules of acoustics and psychoacoustics and is producing spaces of perceptual description of the complexity of the sound character of the city.


The first step towards space is made by the introduction of liquid in the field of forces. The liquid here is the tangible medium that is receiving the deformation forces. The rectangles are indicating its density in the 3 dimensional grid.

points of density

In every frame of the deformation animation there is always a point that has the maximum density. This point is corresponding to a specific sound source (geo, mach or bio). The points with the same character are connecting and starting to generate triangular geometries.
space generation

The triangles are generating spaces. The final result is a shell constituting by three spaces – one for every sound source.


The generated spaces are going to facilitate the sounds of the city. The recorded sounds from the "soundspaces" projects are going to play backed in these spaces. The medium tool that is going to prepare the spaces to accommodate the specific sound is psychoacoustics. The attributes of sound (angle of attack, volume, frequency) are defining the level of perception of the user. Higher levels of frequency in 90 degrees of attack are creating clearer understanding of the surrounding space whereas lower levels of frequency are creating confusion.

perception graph

An angle of attack - based graph that is describing the levels of space perception based on the sounds of the specific areas in the route Olympou - Nikis (go to the project "soundspaces" for more information about that route).


The sounds are produced in the heart of the shell. The resonance they are producing is further analyzed. This analysis in conjunction with the perception graph and the characteristics of the specific materials is defining the final deformation of space.


The first space is accommodating the "bio" sounds (from people and animals) of the city. Its material is concrete and is divided in 60 cm thick slices.

concrete manipulation

The combination of space understanding levels (dark to light grey) and resonance is defining the manipulation of material in order to achieve the desired levels of sound-space perception.

deformation process

The deformation applied on every concrete slice of the space.

section CC

Section of the "bio" space.

view CC


Impression of "bio" space at daytime.


Impression of the "bio" space at nighttime.


The second space is accommodating the “mach” sounds (from machines) of the city. Its material is metal and is divided in triangular plates.

metal manipulation

The combination of space understanding levels (dark to light grey) and resonance is defining the manipulation of material in order to achieve the desired levels of sound-space perception.

deformation process

The deformation applied on every metal plate of the space.

section DD

Section along the "mach" space.

view DD


Daytime impression of the "mach" space.


Nighttime impression of the "mach" space.


The last space is accommodating the "geo" sounds (from nature) of the city. Its material is wood and is divided in 6 cm thick slices.

wood manipulation

The combination of space understanding levels (dark to light grey) and resonance is defining the manipulation of material in order to achieve the desired levels of sound-space perception.

deformation process

The deformation applied on every wooden slice of the space.

section BB

Section along the "geo" space.

view BB


Daytime impression of the "geo" space.


Nighttime impression of the "geo" space.

floor plan

plan view

section AA

view AA


Tutors: Oscar Rommens, Raviv Ganchrow

The main goal of the project is the development of a methodology to analyze the impact of technology on the perception of the contemporary urban space. More specifically it focuses on the study of the use of the cellular phone in the public space. At first level it tries to visualize the dynamical change of perception through the analysis of people's movement patterns and behavior.

The area of interest is the area of Liverpool Street station in London which is characterized by the diversity and flow of people through the day. In this area a route has been selected in order to investigate the movement of people using cell phones through the city. The selection of the route is based on the diversity and combination of the public spaces. This analysis, through the development of a mapping technique, is extracting the visualization of a dynamic field of temporal privatizations.

The next step of the methodology is the extraction of spatial qualities out of the results of the mapping process. This is happening gradually through the development of a translation procedure. This translation is extracting a deformation of the public space itself. It is my intension now to investigate this deformation and the spatial relations it can create. Therefore the deformation is translated into a three dimensional steel truss. The truss has specific geometric attributes which create various spatial relations.

It is the moment where the program of the media experience urban park is emerging to fill up these relations. The ethereal character of the spatial relations is underlined with the use of wood as a softer material which is partially embracing the steel truss in order to define exactly the spaces and their relations. The final result is a semi-public space which is engaging a passing by space with the media applications.


The area of interest is Liverpool Street Station

the route

The combination of various uses like train station, markets, offices, shops within the area is creating the condition for a big diversity of users to move along the specific urban space during the whole day. Diversity is the main fact that defines the selection of a route which combines as many uses as possible in order for a more representative analysis to take place. The analysis is focusing on the behaviour and movement of people moving along the specific route. Its goal is to visualise the impact of the use of the cell phone on the perception of the specific urban space.

perception map

The first intention is to visualize the perception of space of the people that are not using cell phones. The visulaization is being attempted by a map that is composed by three kinds of descriptive projections; the orthogonic, the isometric and the perspective projection. Its one of them has different attributes which are being related to the subconscious impulses the objects of the surrounding environment are creating. The orthogonic projections are describing impulses related to surrounding border constraints, the isometric are more related to rhythm and steady movement through time while the perspective projections are describing tensions for long linear movements. Following this logic, a long wall along a street is creating a subconscious tension to keep a parallell movement to it and therefore is being visualized by its perspective projection.

The perception map itself is starting to become a world of its own. A world that gives the potential to be navigated through and analysed further in order to extract more information about the perception of space. The specific analysis is extracting movement patterns that are generated by the continuity of the flow of the subconscious tensions. More specifically the overlapments of the drawn projections are creating directional poles which are giving the opportunity for the movement patterns to emerge.

movement matrix

The next intention is to investigate on the way the use of the cell phone is changing the behaviour and movement of the people using it. The analysis of the movement is related on the distances the cell phone users are taking from other people and from the elements they are using in order to privatize their calls through time. The data of the matrix are taken by notating the movement patterns of random people using cell phones through the day. The matrix is presenting the most common behaviors.

movement extraction

The movement matrix is being further analysed in more detailed factors. The elements are divided into two categories; linear and point elements, and the distances the people are taking from them are being further analysed through time.

The combinations of the people / elements and the people / people relation are extracting new movement patterns which are describing the cell phone users' behaviour and movement through time.

applying movement

The extracted movement patterns are applied to the represented elements of the perception map. The intention of this step is to see how the new patterns are going to influence and change the excisting map.

The new movement patterns are creating different focal points through time and therefore they are distorting the descriptive projections of perception.


The isolation of the movement patterns is revealing new areas of interaction and a changed behaviour.

In the final map, the combination of the new movement patterns and the distorted descriptive projections of perception are revealing a new distorted reality which is creating a dynamic field of temporal relations.

time decoder

The next step now is a further analysis on the results of the mapping procedure. The intention is to extract spatial qualities out of the dynamic field of temporal relations the final map is introducing. A series of descriptive projections ,which are represening the perception of a specific area (Liverpool Street), are extracted out of the final map and then extruded over time with the time decoder. The positioning of the projections is being feedbacked by the movement patterns.

perception model

A time related perception model is being extracted by connecting the edges of the projections. The model is containing spatial qualities but they are yet to be discovered while it is describing the changing of perception only through time.

vertical projection

The time related perception model is extruded in the space that is representing. Out of this extrusion a series of vertical projections are extracted which are causing the first deformation of the existing urban space.

horizontal projection

From this extrusion a series of horizontal projections are extracted and they are causing the second deformation of the existing urban space.

applying gravity

The first step towards the generation of space is made by applying material (steel beams) to the edges of the wireframe. In order to calculate the stability, the wireframe is imported in a static calculation software (matrix frame). The wireframe is imported as a 3-d truss with the same dimensions on all the beams (.50m).The application of vertical forces (gravity) on the nodes of the wireframe is creating the need for extra support. In order to achieve stability and stiffness some of the existing edges are extended to the ground. The thicknesses of the beams are calculated by applying vertical forces (100kN/m2) on the triangular surfaces of the wireframe. The calculation of the thicknesses is dividing the beams in three radial based categories; 0.3m, 0.4m and 0.5m. This hierarchy of the beams is starting to create spatial qualities which are expressed by the dynamic character of the structure.

programme distribution

The resulted 3-d truss has specific geometrical characteristics. These characteristic are defining spaces within the truss with different qualities and continuities. The next intention now is to apply a programme in these spaces in order to reveal these qualities and relations between them. The programme that is being applied is the Media Experience Urban Park which is negotiating applications of new technology with the existing everyday urban reality. The specific functions of the programme are placed according to the geometrical character of the truss. Following this logic, a function that requires a high level of privacy is being placed in a space with high level of enclosure and on the other hand a more public function is being placed to a more open space. The programme is constituted by 3 media projection spaces, 2 media projection galleries, 2 open amphitheatres, 1 bus stop, 1 cantine and 1 W.C..

1/100 structure model

view along the street

1/100 structure model

view on south entrance

site plan

relation with the site

1/500 site model

relation with the site

1/500 site model

south view

1/25 model

view from the north

floor plan

The impact of the extended beams that are anchored to the ground are influencing the landscape of the existing urban space. They are starting defining spaces which are further underlined by the directivity of the floor patterns. The borders of the spaces are always defined by extentions projections or intersections of the existing beams of the 3-d truss. The materials that have been used are: wood for the definition of floor patterns and concrete for the intersections of the steel beams with the ground.

section AA

The wooden floor is folding through the steel beams along the building in order to define the specific spaces and the relations between them. The spacing between the wooden boards is depending on the functions the spaces are embracing. The ground is changing height according the geometry above it and the needs of the specific functions.

section DD

The wooden boards are creating a perspective embracement of the different functions within the building. The folding of the wooden surfaces is creating the opportunity for sitting slopes. The sitting slopes are always negotiating with the surfaces of the structure around them for the creation of media projections spaces.

projection space 1

section CC

The wooden boards that are embracing the steel beams are always following the geometry of the structure. The lowering of the concrete bases is giving the opportunity for sitting areas and lighting solutions. The lights, placed around the concrete bases, are giving the impression of elevation of the structure, underlining in that way the etherial character of the building. The directivity of the lights on the wooden floor are always related on the movement of the people, creating in that way a continuity within the building.

resting area

section BB

The steel beams that are extended to the ground are compressing the landscape and therefore their concrete base is always lower than the wooden floor. The different thicknesses of the beams are revieling the compression and tension forces applied on the building. The wooden surfaces are moving freely around the steel beams, establishing in that way dynamic and changable relations between the different spaces along the building. The directivity of the pattern of the wooden floor is always related to the movement of people using the space.

projection spaces 3 + 4

bus stop

view from building

night view

north entrance

1/5 detail model

wooden surfaces

The wooden boards are assembled into panels and then attached to the steel beams through a secondary steel structure in order to keep the impression of the free movement of the wood.

1. Powder coated round hollow section steel beam. 500mm, 20mm

2. Type-I steel joint

3. Type-I steel beam 50 x 30mm, 5mm

4. Type-I steel beam 120 x 70mm, 5mm

5. oak wooden board 120 x 50mm

6. steel hand rail

7. wooden board

8. steel joint

9. steel board

structure detail

steel to steel joint

Every steel joint is unique due to the random angles and thicknesses of the structure and each one of them has been designed and constructed seperately through a casting process in the factory. The beams are screwed on the joints and assembled on site.

1. Powder coated casted steel joint

2. Powder coated round hollow section steel beam. 500mm, 20mm

3. Solid steel cylinder 480 x 800mm

4. Allen steel screw

steel to concrete joint

The steel to concrete joint is a casted steel connection which connects the steel structure with the surrounding buildings. Its design is following the steel to steel joint geometrical and structural process.

1. Powder coated casted steel joint

2. Powder coated round hollow section steel beam. 500mm, 20mm

3. Steel bolt screw 45mm

4. Round ended steel plate 10mm

5. Heavy lift steel ancor screw

6. Steel plate 35x 55mm, 10mm

7. Rubber plate 55 x 34 mm, 20mm

8. Steel plate 35x 55mm, 10mm

special thanks to

Chryso Onisiforou

Przemek Olszewski

Ania Walewska

Stephanie Keus

Kasia Maksel

Ryoko Ikeda

Erik van der Snoek

Juanfran Rodriguez

Sarah Safi Harb

Yosef Safi Harb

Marleen Beuzekom

Leon Derks

Ferdoos Esrail

Sebastiaan Deetman

Sander Homs

Yiannis Moras

Eleni Perisorati

Evgenia Perisorati

Asteris Perisoratis

and my parents Kostas and Pepi.


Collaborators: Przemek Olszewski, Hendrik Schikarski, Pieter Schreurs, Marcos Olmo, Ioannis Perisoratis

Tutors: Alex Vollebregt, Stephen Read


urban ecosystem
urban body studio

Urban ecosystem is a project of urban analysis, exploring the complex phenomena that immerge in the contemporary city. It introduces experimental techniques and methods of approaching the diverse character of the city along the axis of a balanced urban ecosystem. The main focus is in the area of Chueca which is characterized by this diversity which is the result of the coexistence of different levels of relationships among the organisms of the city. The project investigates in detail these relations and points out the possible threats that have the tendency to unbalance the urban equations. In the end a series of small-scale interventions is proposed in order to help the area keep and develop its diverse character.A specific intervention is developed further on the next project: "i180".


The exploration of the city begins with the method of derive. It is an intuitional approach without having any pre-defined plan or knowledge about the subject you are exploring. It starts from the center of Madrid and spreads to the far north-east borders of the city.


The further analysis is narrowed down to the area of Chueca in the center of Madrid.


The area is divided in smaller research subjects by the metropolitan, supergrid , overlocal and local grids. Their definitions are related to the impact the specific areas have from the surrounding urban environments.


The analysis of the area is heavily based on the decoder. It is an application - tool, developed to render the activities happening in Chueca throughout the day. It is used to explore the interrelations between the social events that are generating interesting urban phenomena. Check it out in the project's website: urban ecosystem

decoder in action

An example of the development of urban activities during 24 hours.


The decoder gives us the possibility to isolate specific activities in order to see more accurately the relations between them.


From the decoder the most important conclusion was that the character of this area is variety. As can be seen in this still from the decoder the organisms in Chueca are very diverse in shapes, sizes and types.

urban phenomena

The study and analysis of the decoder data are exporting interesting results about the current situation of Chueca. The combination of the different grids, the variety of users throughout the day and the complexity of the different uses is creating a fertile terrain for "un-planned" phenomena to emerge. Phenomena such as prostitution, bum housing and botellon.

ballanced organisms

The balancing of the Chueca organisms is a state of equilibrium characterized by cancellation of all forces by equal opposing forces.

existing situation

To come to an intervention, the existing situation that was analyzed and established in the Chueca decoder, was diagrammed to make clear what the starting points for an intervention would be


The programmed developments for the center of Madrid by the municipality of Madrid and the government of Spain are creating threads to the balanced ecosystem of Chueca. There are two programmed developments: The Cercanias development and the Recoletos development.

Cercanias development

The new metro stations are bringing a bigger amount of visitors to the Chueca neighborhood, approaching it from the north to the south. The north - south direction will become more important and that results in a redensification of shops.

zipper effect

The Cercanias development might define a new shopping area with an overlocal influence. The Chueca neighborhood will be affected.

Recoletas develoment

According to Recoletas development plan the metropolitan grid will change significantly which results to more traffic driving towards the center of the city and around Chueca.


The combination of both developments is affecting the balanced equations of Chueca ecosystem and is immediate threat to the diverse character of the area.


Balance in the urban ecosystem between internal and external forces is the goal of intervening. For this the cloud of points strategy was developed. Without balancing these forces from the inside there is a strong tendency towards homogenization of the ecosystem. The cloud of small scale interventions opposes the external forces with multiple smaller scale internal forces, all together maintaining the equilibrium of the urban ecosystem.

The series of interventions to be developed:

1.Facilitating conditions for tourists reacting on the development of Recoletas.

2.Intensifying and developing Chueca.

3.Facilitating the changing conditions for commercial functions, reacting in the Cercanias development.

4.Facilitating for the public life of the locals in the public spaces of the area.


Collaborators : Przemek Olszewski and Ioannis Perisoratis

Tutors: Sabine Mueller, William Veerbeek

This project is the continuation of the "urban ecosystem" project. It's a part of a series of interventions proposed to act locally in order to protect the heterogeneous character of the area of Chueca. The project is developing experimental strategies of occupation of public space by the inhabitants and is setting up the rules of the battle of space between them and the rapidly growth of commercial expansion. Its goal is to establish healthy relations between all the existing "organisms" of the city by protecting the diversity in the area. The strategies proposed are heavily dependent on computer programming and are developed in MEL (Maya Embedded Language).

cloud of points

The "urban ecosystem" project proposed a series of interventions (cloud of points) in order to retain the heterogeneity of the Chueca area. The current project focuses on one of them and specifically on the area around Palacio de Buenavista.

Palacio de Buenavista

Chueca area and Palacio de Buenavista.

Recoletas development

The Recoletas development plans (more in "urban ecosystem" project) are affecting the area o Palacio de Buenavista by introducing an uncontrollable expansion of commerce which is unbalancing the heterogeneity of the area. The residents are forced to move and the character of the area is turning into pure commercial.


Chueca is characterized by the diversity of urban organisms coexisting in a heterogeneous balanced environment.


The organisms in Chueca are very diverse in shapes, sizes and types.


The proposed developments from the municipality of Madrid are giving the advantage to the commerce to emerge and take over the area destroying that way the heterogeneous urban terrain of Cheuca.


The proposed small - scale interventions from the "urban ecosystem" project are trying to act locally and reinforce the diverse character of the area. One of these interventions is the "i180".

fight back

In order to act against the uncontrollable expansion of the commerce the inhabitants are fighting back by claiming small spaces in the public space around Paladio. Its inhabitant of the surrounding buildings gets one small private space. The new spaces are interacting with each other, retaining that way the heterogeneity of the area.

old people

The old people are getting a space of 1,75 m radius with a tree.


Their space is generated in a distance more than 20 meters from their houses so they can have a nice walk until they reach it.


The families are getting a double-circular space of 1,5 m combining a playground with a table.


Their space is generated in a distance smaller than 20 meters from their houses so they can keep an eye on their children playing around.


The young people are getting a two stories high space. One for their car and the other for enjoying their love.


Their spaces are trying to create a continuous network for their cars to be able to pass through.


The commerce are getting circular spaces of 7,5 m as well.


Their spaces are also trying to create a continuous network connecting the surrounding streets with the Paladio which is now occupied by commercial use.

before the battle

A possible scenario of all the spaces occupying the public space around the Paladio.

all the scenarios

It is obvious that the ones that are getting their space first have an advantage over the next ones. Most of the scenarios are not applicable because not all of the inhabitants are getting their space. Only four of the scenarios are passing through and getting to the next step of filtering.

diversity filter

The selected scenarios are filtered by their diversity attributes. From the beginning of the project heterogeneity is the primary factor. The Simpson's index is used to calculate the diversity of plant species in a specific area. The method is borrowed here to calculate the diversity of the inhabitants occupying the space per 500 square meters.

diversity factors

The scenario with the highest factor of diversity is chosen to continue its battle.

rules for old

The old ones are establishing string constraints (Autodesk Maya dynamics) with all their neighbors in a radius of 10 meters.


The string constrains are repelling the young and the commerce and are attracting the families and the fellow old.

strings of old

All the strings constraints of the old.

rules for families

The families are establishing string constraints (Autodesk Maya dynamics) with all their neighbors in a radius of 10 meters.


The string constrains are repelling the young and the commerce and are attracting the families and the old.

strings of families

All the string constraints of the families.

rules for young

The young are establishing string constraints (Autodesk Maya dynamics) only with the fellow young neighbors in a radius of 10 meters.


The string constrains are retaining their network.

strings of young

All the string constraints of the young.

rules for commerce

The commerce spaces are establishing string constraints (Autodesk Maya dynamics) only with the commerce neighbors in a radius of 10 meters.


The string constrains are retaining their network.

strings of commerce

All the string constraints of the commerce.

and so it begins...

With all the constraints and rules established the battle of space begins! The interaction between different users is creating clusters that are fighting for a better position with better neighbors.


After 200 frames the system is stabilized and the users have found their final position.

draft proposal

The end result is a draft proposal for the configuration of private spaces of all the inhabitants of the area in the public space around Palacio de Buenavista. The configuration is enforcing the heterogeneity of the area which is the vital factor of stability and balance in Chueca's urban ecosystem.


Tutors: Mechthild Stuhlmacher, Andrej Radman

The design principles of the building are built around the connectivity of the fashion academy with the surrounding urban environment. It revitalizes the existing urban situation by connecting the commercial street with the square of the church by introducing an interior public space. This space works as connection node for the urban space and the activities within the academy. The whole program is based and developed around it and is emphasized by the circulation within the building. The form and the language of the building are following the existing morphological rules of the surrounding buildings. The volumetric treatment is revealing the identity of inside activities and is creating a new level of connection between the academy and the public life of the city.


The site is located in the center of Rotterdam.


The design intentions are focusing on the revitalization of the public space's quality. They are rethinking and redefining the connections between the commercial street Hoogstrat with Grotekerplein (square) and Laurenskerk (church). The connection is achieved by introducing an "interior" public space within the building which opens up to the square and creates a connectivity node between the street and the square. This space is the heart of the building and everything else is build up around it, emphasizing its purpose and existence.

program distribution

The program is divided within the building according to its public-private character. The shops and the restaurant are in the ground floor. The education spaces in the middle and the residence on the top. The primary connectivity is achieved by a circulated ramp that is embracing the interior public space of the building.

site plan

The morphology of the building is following the form of the "T-shaped" neighbor building but with its own language. A rectangular volume is stopping the rhythm of that buildings and gives the opportunity for the interior public space to emerge.

site model overview

south-west view

north-west view

The continuation of the "T-shaped" buildings and the opening to the square.

ground floor

The interior public space is connecting the public spaces of the city with the spaces of public character of the building (shops and restaurant).

the education floor

The majority of the fashion academy classes are on the first floor. It is characterized by its flexibility to change and unite or divide spaces in the needs of the educational program of the academy.

library and auditorium

This floor is accommodating the library and the auditorium. They are the most public spaces within the academy and they are placed in the floor between the classes and the studios above in order to achieve better accessibility.


The studios of the academy are places on the third floor of the building and they are also characterized by their ability to change and adjust.


Four small residences for the students of the academy are placed on the top of the building. They are isolated due to their private attribute. The last floor also contains a roof-courtyard for the students.

section AA

The opening to the square, the connectivity with the street and the space configuration within the building around its interior public space.

west view

The volumetric configuration of the building is revealing the interior activities of the academy. Its language is creating an inside-out connection of the academy with the public life of the city.

section BB

The auditorium and its strategic position in the middle of the building for better accessibility and connectivity.

section CC

A section on the heart of the building. It is revealing the interior public space and its role to the connectivity of the street to the square. The circulation ramp is emphasizing the organization of the building's spaces around its core.

east view

The flexibility within the east volume is reflected on the facade of the building. It creates a diverse range of possibilities of visual and physical connections of the inside to the public space of the city.
























































Space has been always a subconscious question and interest that I decided to confront by studying architecture. Throughout my studies I tried to approach architectural issues from various angles and different levels of analyses. I am experimenting with techniques and multidisciplinary approaches in order to dig out unknown to me architectural qualities. By participating in different studios and workshops I am widening my horizons by moving through all the scales of architectural thinking from the urban level to the materialization of architectural concepts and detailing. Gradually by working on various architectural projects and exercises I started developing an anxiety about theoretical thinking and the way this thinking can be translated into architectural concepts and drawings. It is the very anxiety that drives me through the paths of research towards the understanding of architectural depths.




of Architecture

Aristotle University of Thessaloniki

Faculty of Architecture

Graduation Project: Soundspaces


Master of Science

in Architecture, Urbanism
and Building Sciences

Delft University of Technology

Faculty of Architecture

Graduation Project: Tracing Perception


CAD / 3D








Web development / programming

Flash and Actionscript 3.0

MEL and Python in Maya



02-12 November 2006

"Lond[on/off] the map"

intensive urban anlysis workshop in London, UK

organized by:

Architecture and Modernity department of the Faculty of Architecture TU Delft.

4-18 March 2006

"Mapping Madrid"

intensive urban analysis workshop in Madrid, Spain

organized by:

Spacelab TU Delft and ETS Architectura de Madrid.

3-10 July 2005

UIA 2005 Istanbul Congress

Cities: grand bazaar of architecture


June 2009

Publication in

"The Architecture Annual 2008-2009. Delft University of Technology".



Tracing Perception

December 2008

Winner on

"2nd Cycle 20+10+X World Architecture Community Awards".



Tracing Perception

November 2008

Nomination for

"Archiprix 2009 world's best graduation projects competition".



Tracing Perception